Phantom Slash is good for edge-guard and can protect Zelda from incoming attacks.Much like other teleport moves, it can be ledge-cancelled to negate all the ending lag.Farore's Wind grants great multi-directional recovery and can also be used offensively.This is one of the few projectiles in the game immune to Rosalina's Gravitational Pull.Din's Fire is a great poking tool as well very versatile for edge-guard.This move is also a good spacing tool and its midair version can aid Zelda's recovery as it stalls her in the air.Has many options for KOs, with powerful Smash Attacks and Aerial Attacks.Great out of shield and punishing options with her Forward and Back Aerials, also known as "Lightning Kicks". Has transcending priority in the following attacks: Neutral Attack, Forward Tilt, Up Tilt, Dash Attack, Forward Smash, Up Smash and all Aerial.Good air mobility, with floatiness that allows her attacks to string well in the air.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |